﻿using Transformable_Engine_v2.Engine.Transformable_Math.Geometry;

namespace Platformer_Example.Controller.Terrain
{
    public class StairEnd : BaseTerrain
    {
        public StairEnd(TE_Vector2 position) : base(position, new TE_Vector2(1, 1), -1, true)
        {
        }
    }
}